
Hi, I am Danyl
- XR Developer
- Building XR and Computer Vision
- Open for internship or junior role

Two things drive me:
- Solving hard tasks
- Exploring new horizons
This drive brought me to the realm of computer science. Discipline where both of these components are critical to success.
Over the past couple of years, I've been exploring and working in various areas of development, and I've
found one that resonates with me the most: XR.
The rapidly developing field of XR always presents challenges to overcome and undocumented features to
explore.
So here I am, working as an XR Research Assistant at my University of South Florida and pursuing personal projects to keep learning.
MR Chess Assistant
My first attempt at combining things I’m passionate about into one project: Mixed Reality, Computer Vision, and Chess.
When Meta released the Passthrough API for their headsets, I couldn’t resist building a chess assistant that gives you hints on the best moves during your turn.
Peaceful Valley
A mixed-reality storytelling experience designed to raise environmental awareness
This one is special. It's the first Hackathon project that earned me and my team a prize. It's also the first project where our team prioritized artistic style over fancy mechanics. We wanted to create a wow effect not by using unseen features, but through how the game feels.
Visuals, story, music, and sound effects - all of these were selected to build something enjoyable to play. All these elements were used to convey a message: we must protect our planet.
Full Playthrough ( ~5 min)eXploRe a Wonderland of Inquiry
VR game for school kids studying Alice in Wonderland. It allows kids to follow Alice's journey while challenging their logic and problem-solving skills.
For me and our development team, this was our first professional VR project. Our client was flexible with the mechanics, giving us room to experiment with VR - which we enthusiastically did.
Full Playthrough ( ~4 min)The project consists of three main parts:
- Intro level with interactive menu
- Hallway scene, acting as a hub between levels
- Boat building level, challenging kids to build a boat to cross the river
I worked on the boat building, and my main challenges were developing:
- Boats assembly (gif 1)
- Paddling (gif 2)
- Resizing effects (gif 3)
While the first two were relatively easy to implement, the last one proved quite challenging. Beyond figuring out how to properly scale the player without breaking the game, this was when I first experienced motion sickness in VR and had to mitigate it. In the end, it worked smoothly, but testing and development was physically demanding.
Lateral Flow Strip Quantifier
Interdisciplinary project made for the immunologist Dr. Chuanhai Cao. He developed rapid tests for detecting Alzheimer's biomarkers: Aβ42, Aβ40, and Aβ oligomers. We digitized the results processing.
His vision is to make testing accessible to everyone. The strip significantly lowers testing costs from thousands to less than $100, while providing results within minutes instead of days. These results are given as a visual readout, but without a built-in way to quantify results.
We developed an image processing application that quantifies the visual readout through optical density analysis, converting subjective line intensity into objective data. In addition, we have also built an accessible web page where users can easily upload images and view their test results in a clear, user-friendly format.
Egmont Key AR Tour
My first professional project.
Mobile XR tour guide. Developed for Egmont Key State Park, an island near Tampa serving as a habitat for turtles and mosquitoes. The app allowed visitors to navigate around the island using Bluetooth trackers and see the historical appearance of virtually restored buildings through AR.
Though not the most remarkable project in terms of design or technical execution, it will always have a special place in my heart as the one that introduced me to the world of XR.